Services / AR / VR (ARKit, LiDAR, visionOS)

AR / VR (ARKit, LiDAR, visionOS)

Survey-grade spatial work on hardware your users already carry.

We treat AR as an engineering problem, not a marketing one - the question is whether the spatial signal carries the product, and what it takes to keep it accurate on the phones your users actually hold. Real-time point clouds, mesh reconstruction, RTK-grade georeferencing, custom Metal shaders, and visionOS scenes - immersive spaces, hand-tracking-driven interactions, and shared coordinate work on the Vision Pro hardware - on top of that foundation. We've built survey-grade scanners on iPhone, and we'll tell you when AR earns its place and when it doesn't.

ARKitLiDARRealityKitMetalvisionOSCore BluetoothNTRIP/RTK
When it fits

Right call when…

  • Your problem is fundamentally spatial (measurement, capture, overlay).
  • Customers are willing to point a phone at something for results.
  • On-device performance matters more than cross-platform reach.
In depth

How we think about this work.

What LiDAR adds over camera-only AR

The LiDAR scanner in iPhone Pro and iPad Pro models is a direct time-of-flight sensor - it measures true hardware depth instead of inferring it from camera motion. That single difference decides which class of product you can build: camera-only ARKit is fine for placement and try-on, while LiDAR moves an app into measurement and documentation territory.

AttributeLiDAR (active depth)Camera-only (passive SLAM)
DepthTrue hardware depth, instantInferred from motion parallax and texture
InitializationInstant placement, no scan-the-floor stepManual scanning to build a feature map
Low lightWorks in darkness (active infrared)Fails when image features get noisy
Blank surfaces (white walls)Handles themStruggles badly
DriftSignificantly reduced scale driftAccumulates faster

The accuracy we design around

Our scoping rule for LiDAR products: close range on cooperative surfaces is centimeter territory, building scale is decimeter territory, and past 5 meters - or on glass and polished metal - the sensor is no longer your instrument. Those boundaries go into the statement of work before any code is written, because an accuracy budget is a scoping decision, not a hope.

What actually decides project outcomes is the processing pipeline: drift correction, quality gating, registration, export semantics. Independent benchmarks show an order-of-magnitude quality spread between apps running identical hardware - which is why the pipeline, not the sensor, is where we spend the engineering budget.

The full peer-reviewed accuracy data

Where spatial capture earns its keep

Enterprises pay for the deliverable, not the scan: floor plans captured in minutes instead of hours of tape measuring, claim-ready documentation that saves adjusters a reported $300-500 per claim, parcel dimensioning that avoids $15,000-80,000 fixed scanning stations, and AR remote assistance with an audited 138% ROI (Forrester TEI study of Dynamics 365 Remote Assist, commissioned by Microsoft).

Our reference build in this space is a survey-grade scanning product that pairs an iPhone with an external RTK receiver and holds survey tolerances in real field conditions - shipped to working crews and maintained through OS releases. The full engineering story, from correction streaming to the point-cloud renderer, lives in the posts linked from this page.

The 2026 industry map: who pays for LiDAR and why

Frequently asked

Questions people ask about AR / VR (ARKit, LiDAR, visionOS)

What ARKit and LiDAR work have you actually shipped?

Survey-grade 3D scanning, real-time point clouds with millions of points, RTK-grade georeferencing, custom Metal shaders, and visionOS scenes. Specific case studies are kept private under NDA.

When does AR earn its place in a product?

When the problem is fundamentally spatial - measurement, capture, overlay - and users are willing to point a phone at something for the result.

Can the AR feature work on Android too?

Some can via ARCore, but the iOS path with ARKit + LiDAR is typically deeper. We tell you when the answer is iPhone-only honestly.

Talk to us

Is AR right for your product?