Services / AR / VR (ARKit, LiDAR, visionOS)

AR / VR (ARKit, LiDAR, visionOS)

Survey-grade spatial work on hardware your users already carry.

We treat AR as an engineering problem, not a marketing one — the question is whether the spatial signal carries the product, and what it takes to keep it accurate on the phones your users actually hold. Real-time point clouds, mesh reconstruction, RTK-grade georeferencing, custom Metal shaders, and visionOS scenes — immersive spaces, hand-tracking-driven interactions, and shared coordinate work on the Vision Pro hardware — on top of that foundation. We've built survey-grade scanners on iPhone, and we'll tell you when AR earns its place and when it doesn't.

ARKitLiDARRealityKitMetalvisionOSCore BluetoothNTRIP/RTK
When it fits

Right call when…

  • Your problem is fundamentally spatial (measurement, capture, overlay).
  • Customers are willing to point a phone at something for results.
  • On-device performance matters more than cross-platform reach.
Frequently asked

Questions people ask about AR / VR (ARKit, LiDAR, visionOS)

Talk to us

Is AR right for your product?